Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). Armor (Plate), Artifact (requires attunement). I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. 1. The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. The weapon is classified as +1 Longsword and initially deals 1d4 damage rather than 1d8/1d10. The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. The area covered by this cone becomes difficult terrain as it is destroyed and upturned. Magic Weapon (scimitar), very rare (requires attunement). Each set of Poppers are found in bags of 4d4+4. Fighting Style: The paladin gains the Interception fighting style. Uploaded by burningbright. On a 1, the weapon breaks, but can be repaired with 100gp worth of materials and 8 hours of work. This woody armor is composed of sung iron wood, blessed by a dryad of The Deep Vale, and imbued with the might of the Spriggan, an ancient treant who guards the Forest of Songs. While wearing the circlet, you can take a special Attack action on your turn to summon a number of floating, spectral swords equal to the number of gemstones in the circlet and make one melee spell attack with each of them against a target within 10 feet of you. The staff has 10 charges. Divine Health: The paladin gains resistance to poison damage and advantage against the poison condition. Or any tear or hole in a person. Alternatively the creature attuned to Kyzzierth's Renown can expel a weakening gas in a 60 ft. cone, causing creatures of their choice to make a DC 21 Strength saving throw or have disadvantage on Strength based attacks, saving throws, and ability checks for one minute. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! If a spell requires a saving throw it is a DC 17 save. Wondrous Item, Legendary (requires attunement). These clubs have the finesse property. This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. When all the gems are removed or destroyed, the helm loses its magic. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). Plunging his blade deep into the heart of the dead greatwyrm the knight drew forth a weapon to control the very aspect of winter. Immortal Ruler: You stop aging and can no longer die of old age while attuned to Valor. Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. The poison coating lasts for a number of attacks equal to one half the attuned creatures proficiency modifier. This property of the weapon can't be used again until the next dusk. A creature holding this weapon can use their action to direct the club and heads towards creatures of their choosing, when they do so, the heads make their attacks against any creatures of the holders choosing within range, again choosing the targets at random from those available. Specificall. Each charge increases the damage die size for the bludgeoning and necrotic damage by one category; from 1d4 to 1d6 to 1d8 to 1d10 to 1d12 at four charges. Additionally, creatures that hit you with melee attacks take 1d4 piercing damage. Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). This guard drake rolls its own initiative and acts on its own. While attuned to Blackfyre you can't be charmed or frightened. Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull Targets wearing magic armor or with legendary resistances are immune to this effect. Weapon (darts), rare (requires attunement). Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). This change lasts until the attuned creature finishes a long rest. Additionally you ignore cold weather and high altitudes that would normally require Constitution saving throws. The weapon communicates telepathically with its wielder and can speak, read, and understand Sylvan. Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. To whom it may concern, fondest greetings! The items in this compendium are an assortment of items I have collected or created. Save Save Homebrew Wondrous Items For Later. The charges must be expended to empower the attack before the attack is rolled. The creature who initially threw the bola can disarm it without making the check. Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). The Bloodwell Vial is one of many magic items in D&D 5e specifically designed to enhance a class's main abilities. You can use a bonus action while wearing the pauldron to expend 1 of its charges to invoke its tactical insights, magically granting you advantage on the next weapon attack roll you make before the end of your next turn. Glory has three states; dormant, awakened, and ascended. A creature attuned to these bracers can now call forth or send back a weapon as part of an attack, rather than as a bonus action. However, only when whet with the souls of fallen creatures does it's true power emerge. Secrets of the Vault: Mage Forge Vol. As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. At the start of your next turn, the ravens vanish, and you reappear in the space of one of the ravens (your choice). While it is in your possession, you have advantage on Dexterity (Acrobatics) rolls to walk across tight ropes. Based on Flux's current elemental affinity, one of the following effects occurs. Wondrous Item, very rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. If you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. While attuned to Blackfyre you have resistance to fire and necrotic damage. These essences can be infused into The Devourer to grant it a portion of the power held by the slain entity. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). Shadow Drinker. The pitch black arrowhead seems to drain the light from around it. Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. If it will assuage your fears, view this as a simple transaction of business in which your preparation was matched against my wit, with the only outcome likely in such a scenario having come to pass. This small pepper shaped bottle contains 1 serving of a spicy sauce. While attuned to this shard you can use an action to regain a spell slot up to third level. As an action a creature wielding the staff can twist both sides, causing the grooves to re-align, at which point the staff becomes an Immovable Rod. Attacks with Gothic deal an additional 1d8 necrotic damage on a hit and you gain temporary hit points equal to the damage dealt by the necrotic damage. Attuned to Nature. When you cast the Pass Without Trace spell while wearing this coat the bonus is increased to +12 while you are in dim light or darkness. Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. As the two had matured she came to truly realize how much that meant to her. When a book is placed within the shallow box and a certain word is spoken in the following context, "Oh great magical machine, find for me the word (or phrase) 'XXXXXXXX' " at which point, the book opens to the first page and the magnifying glass begins scouring the page for that word or phrase. The blade of this weapon seems to be composed of a clear unknown crystal, with the hilt seemingly wrapped in a sinewy textile of unknown origin. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. Hello, r/DnDHomebrew!I present A Planeshifted Guide to Phyrexia for D&D 5e!. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. When you first come into possession of Oathkeeper, it gives you a quest determined by the DM. You gain a +1 bonus to attack and damage rolls made with this magic weapon, which has the finesse property, regardless of which form it's in. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. Wondrous Item-XGE: Bead of Refreshment: Wondrous Item-XGE: Boots of False Tracks: Wondrous Item-XGE: Bottle of Boundless Coffee: Wondrous Item-SCC: Breathing Bubble: Wondrous Item-EGW: Candle of the Deep: Wondrous Item-XGE: Charlatan's Die: Wondrous Item: Attuned: XGE: Cleansing Stone: Wondrous Item-E:RLW: Cloak of Billowing: Wondrous Item-XGE . Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. Valor has 5 charges for the following properties. On a 1, the greatsword shatters and is destroyed. This tenet impresses itself upon your very person, causing you to value honesty and integrity in others above all else. Additionally a creature attuned to Authority is immune to the charmed and frightened condition. While cursed, your attacks with this weapon against that creature are made with advantage, and you can magically know the exact distance and direction of the creature from you, provided that you're on the same plane of existence. It understands Abyssal and can communicate with the creature attuned to it telepathically, it is able to convey basic ideas and emotions to creatures that do not share a language. While in its cane form, it functions as a quarterstaff. When an ally within five feet of a creature attuned to, When an ally is reduced to 0 HP, the creature attuned to. One With the Trees. Elven Kinship. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. A charge can be expended to cast one of the following spells; Cause Fear (1 charge), Fear (3 charges), Hold Person (2 charges). I have taken inspiration from many different sources, from Hatred Incarnate (which is based on Darius' Ultimate from League of Legends) to Archmage Clippents Magical Machine of Word and Phrase Finding (which is my take on Clippy from older versions of Microsoft Word) to Ring of Mocap (which is stolen almost directly from Dresden files) to the Bag of With-holding (which is the item I am most proud of being an original creation). The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. You have advantage on Dexterity saving throws. Additionally, once per long rest the wielder of this weapon can summon a Blue Guard Drake. Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. The bag can communicate with any creature that comes into physical contact with it and can understand any language. You must use the same modifier for both rolls. Each creature in the line must make a Dexterity saving throw (DC 16). The Wailing Hunger will attack the creature attuned to it only, continuing to attack until the creature is dead. Armor (shield), Artifact (requires attunement by a Paladin of Devotion). Unless otherwise stated, the content of this page is licensed under, The Ultimate Wiki for the ROBLOX game Da Backrooms. If you're able to make multiple attacks with the Attack action, you can replace any number of these spell attacks with up to the amount of weapon attacks that you can normally make with the Attack action. While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. Centuries of training, lessons, and gifts passed down from one to the next have graced them with an uncanny ability to harness the strength of their soul to empower their martial prowess. If you're interested in getting your hands on a deck, be sure to sign up for our Mailing List right HERE. Winter's Heart adds a +2 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature resistance to cold damage, While attuned to Winter's Heart, any spells the creature cast that deal only cold damage, or cold damage and no more than one other type of damage, are treated as though it had been cast using a slot of one level higher, up to 9th level, While attune to Winter's Heart, any Area of Effect spell that deals cold damage leaves behind an area of frozen terrain for 1 minute. close menu Language. This time we look at 5e magic items. Weapon (Dagger), legendary (requires attunement). When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. Personality: The Conqueror King normally speaks with a noble and commanding tone, reminiscent of the ruler he once was. Additionally, a creature attuned to Venom can speak a command word (requiring no action) to expend a charge and cause the poison contained within the hilt to coat the weapon. Arcane Strike. This speed reduction does not stack with multiple attacks. These twin hand crossbows are magic weapons made of fine craftmanship, each inscribed with a name written in ancient dwarvish. This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. As she ran her fingers along her sash, Oscar felt a unique flow of magic running through his veins. You can replace one of these melee spell attacks with a weapon attack as part of this special Attack action. Dark Room. Each bracer can store a number of weapons equal to the wearers proficiency bonus. If you take damage from an attacker that's within 5 feet of you while you have these temporary hit points, the attacker also takes 5 fire damage. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. Arm of Dawn is a beautifully crafted glaive with a sunburst pattern crafted into the crossguard. The Conqueror King tends to be a more reserved and observant entity, preferring to keep its presence hidden until it has determined that the one wielding it is worthy of its power. You are proficient with this scimitar while you're attuned to it. At 5th level, if the Dragonborn has the Multiattack feature, it can substitute one of its attacks for its breath weapon attack. Capsaicin High. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. Regardless of its appearance, the sash cant be anything but a one-shouldered robe. As an action, a creature attuned to Rupture can slam the ground in front of it, causing a wave of destructive energy to issue forth in a 15 ft. cone. As an action, while in an area of darkness, a creature attuned to this weapon can turn invisible for as long as they are in an area of darkness and move no more than half their movement speed. While you hold this weapon, you have resistance to damage dealt by beasts. Once you have used this feature, you cannot use it again until you finish a short or long rest. As an action the creature attuned to Rupture can expend a charge and make a single melee attack. A 15-foot-radius sphere of crushing force forms around the arrowhead when it impacts something. A vial will coat three bullets before it needs to be replaced. Over the first few days the creatures physical appearance will begin to change; their eyes will yellow and develop slits like a snakes, their skin will begin to grow patches of scales, and their hair will begin to fall out. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. This dazzling bag is made out of light and appears empty. On a hit the target takes no damage, but is instead restrained by the bola. Unconscious allies within 10 ft. gain advantage on death saving throws and treat a 19 as a 20. Wondrous item, very rare (requires attunement by a Druid). This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. This light comforts and emboldens your allies, wiping away weariness and exhaustion. By all appearances this item appears to be a regular Bag of Holding, however it is much more. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. If a spell uses a DC it is 18 and if it uses an attack roll it is made with a +10 modifier. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. While the fighters held the blade, I was busy studying it. Perhaps due to this series nearing an end with only wondrous items left to explore a number of thoughts arose while looking at these 20 items collectively across the three lists. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. Wondrous Item, rare (requires attunement by a sorcerer, warlock, or wizard). Authority has a +2 modifier to attack and damage rolls. On a successful save, the creature takes half as much damage and isn't pulled. This quarterstaff functions as a +1 quarterstaff. As the weapon gains charges the clear blade fills with blood. An ally cannot expend more hit die then they have, and must have at least one hit die to benefit from this action. The interior of this coat functions as a Bag of Holding. This luxen lasts until the next dusk, at which point it dissipates. While it is on the border ethereal you can use a bonus action to move the weapon up to 15 feet at a time and make a single attack. On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. Once a dart from the Bleeding Bouquet has injected its poison in the target it wilts and becomes a typical +1 dart. The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. (It's got nothing to do with firearms in 5E D&D though.) Contents 1 Wondrous Items 2 Wondrous Items Based on Existing Fiction 3 April Fools Wondrous Items 4 Incomplete Wondrous Items Wondrous Items Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. As an action you can exhale a cone of red sap in a 40-foot cone. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. As the dart siphons more and more from the creature the blossom on the pommel of the dart begins to bloom. The Conqueror King's purpose is to locate a true ruler, one that can unite the peoples of the world under one banner and become the next Dynast King. When you make a duel wielding attack, you can add your ability modifier to damage rolls. While holding the dagger you can look through the loop in the pommel, when you do so you are able to see the sky as if it were not obscured, no matter your physical location or any atmospheric conditions. This lantern provides light like a normal lantern. Each time a 10 is rolled increase the damage die up to a d12. This coating last until a creature is hit with an attack by Venom. Advanced Search. While holding the sword, you can use a bonus action to cast the spiritual weapon spell from it (spell attack bonus +5, +3 spellcasting ability modifier), creating a spiritual duplicate of the scimitar in the air within range. Each variant corresponds to a matching variant of elemental Mephit. An individual that is attuned to the Rose Whip can cast the Druidcraft and Thorn Whip at will, and once per long rest the wielder can use their action to cast Barkskin. If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. You can ignore the loading property of both weapons if you are proficient with them. Death's Vigil. Creatures within 30 ft. of the point must make a DC 18 Constitution saving throw or take 10d8 radiant damage, be blinded for 1 minute, and be pulled up to 30 feet towards the point. By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. Wondrous item, legendary. While attuned to Ice you are immune to disease and can't be charmed or frightened. Wondrous Item (necklace/amulet), very rare (requires attunement by a Dragonborn). Its impeccable elven make lets it be swung nimbly, despite its size. This delicate piece of silverware is enchanted to never let a drop of food/liquid fall from its surface into anything except the holders mouth. Once per turn when you hit a creature with a melee attack using the staff, you can expend a spell slot of 3rd level or lower to deal an extra 1d6 force damage to the target, plus another 1d6 per level of the spell slot. Your skin develops a black and spiny bark-like appearance and you gain the benefit of the barkskin spell (doesnt require concentration). Weapons (Chakram), Artifact (requires attunement by a paladin, both chakcram use only one attunement slot when attuned at the same time). The swords appear at your side and remain there until you dismiss them as a bonus action or until you fall unconscious or remove the circlet. Once per dawn, as an action you can cause a surge of thorns to erupt from the ground in a line 5 feet wide and 60 feet long. This ominous looking bag is stitched out of human flesh and appears empty. As a result, an Arrow of Slaying is a very situational item. Finally this crown grants it's wearer immunity to disease and stops their aging, granting them agelessness. 5 Gold. The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. Bastion has three states; dormant, awakened, and ascended. This armor grants advantage on Stealth(Dexterity) checks made to hide in wooded areas and allows you to hide when lightly obscured in wooded areas. Weapon (flail), Artifact (requires attunement). If the curse lasts for its full duration, it rebounds; you take 4d10 fire damage, which can't be reduced or prevented in any way. This wand has 4 charges. These bracers also function as a set of Gloves of Missile Snaring. Weapon (longsword), Artifact (requires attunement by a Paladin). When an ally that you can see within 60 feet of you casts a spell while you're wearing this robe, you can use your reaction to expend 1 or more of the sash's charges to twist the spell with one of your known Metamagic options, without spending any sorcery points. Creatures attuned to Lux treat darkness and dim light as if it were bright light and can see through all manner of magically created darkness short of darkness created by another deity or similar creature. This greatclub has a +2 modifier to attack and damage rolls. The creature attuned to Kyzzierth's Renown gains the ability to reuse the breath weapon ability on a roll of 6 on a d6 that they make at the end of their turn. Once wielded by a highly skilled assassin, these daggers have been enchanted to allow a combatant to dance around their opponents with ease, never staying in one location for more than a moment. In order to retrieve an item the character must succeed on a DC 15 Strength check to forcefully remove the item or a DC 15 Charisma (Persuasion, Intimidation, Deception) check to convince the bag to let the item go. Creatures other than the creature attuned to Winter's Heart treat this area as difficult terrain. Attacks with this weapon deal an additional 1d4 poison damage. The webbing can be attacked and has 5 HP, 15 AC, immunity to poison, bludgeoning, psychic, and radiant damage and vulnerability to fire damage. , Oscar felt a unique flow of magic running through his veins has the feature! With a weapon attack as part of this special attack action very (... 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